We've been thrilled with your reactions to the latest and last Chapter in the Curse of Drachenfels adventure for Vermintide 2, and hope that Nurgloth isn't being too mean to the Quickplay PUB runs out there!
Read MoreWelcome to another Developer Update. As a studio this past week has been taxing beyond belief. Sending home around 100 people on short notice presents a unique set of challenges that we’ve never had to face until now.
Read MoreThis anniversary celebration is not so much about us, or Vermintide, as it is a celebration of everyone who’s been a part of this special journey with us.
Read MoreFind out more about Sienna’s latest changes from one of our Game Designers, and what is coming up next in Vermintide 2.
Read MoreGet to know the story and technical aspects of the levels of Drachenfels in Warhammer: End times - Vermintide in this dev blog. Level Artist Sara will walk you through the story!
Read MoreThe most ill-omened night of the year is here!
Read MoreIn this Dev-Blog you will get a closer look at the process of how we created one of the most popular bosses in Vermintide 2: the Chaos Spawn.
Read MoreHow the maps from Vermintide 1 were converted to function in Vermintide 2.
Read MoreDeveloper Christoffer Wiss explains some of the inner workings and design decisions related to bots in Vermintide 2.
Read MoreGraphic Designer Hanna Holmgren takes us through the process of creating screenshots in Vermintide 2.
Read MoreGraeme Davis - one of the creators of the original Shadows Over Bögenhafen adventure campaign - takes us through the history of how it came to be.
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