Design Director Joakim breaks down the upcoming rework of progression systems and new player experience.
Read MoreIn this dev blog, Vermintide 2’s Design Director, Joakim, talks about the takeaways and solves that Fatshark learned from the Versus Closed Alpha Test.
Read MoreToday, we sit down with Vermintide 2 developers—Joakim, our Design Director, and Erik, our Product Owner—about our goals and design philosophy for the closed alpha test for Versus happening this week.
Read MoreIn this blog, we give some insight into some of the challenges and decisions we made on the gameplay level with Sienna’s Necromancer career.
Read MoreNow that the long-awaited career for Sienna - the Necromancer - is just around the proverbial Ranaldstrasse corner, we’ll take a look back at some of her behind the scenes production footage in this dev blog.
Read MoreThe Ubersreik Five have been through some stuff haven’t they? In this dev blog, we explore some of the circumstances and lore that led to Sienna pursuing a path toward Necromancy.
Read More