Patch 2.2.1
Heroes,
You have fed back to us that the Beastmen have been overpopulating the missions in Vermintide. For some time now we have been tweaking the Beastmen presence throughout the game on an internal version, and over the previous weekend you tested these changes in an Experimental Beta. Patch 2.2.1 brings these changes into the live game.
Thank you for playing the Experimental Beta.
Patch Notes
Experimental Beta updates
Changed how enemy faction populations are determined in the missions. Skaven and Chaos now have a higher chance of appearing in a mission compared to Beastmen. Should mean less Beastmentide across the board.
Beastmen can no longer spawn in Blood in the Darkness. They don't like being inside spooky castles.
Polished Ungor and Gor attack damage triggers. Should now feel more fair with the attack animation.
Added an exploit that allows players to customise their Deed difficulties and map choices.
Fixed a crash in the dialogue system when a client joins an on-going game.
New Fixes & Tweaks
Added VFX to the end event fight in Blood in the Darkness.
Fixed some broken ledges before the end event on Blood in the Darkness where bots with weak knees kept faling off from.
Fixed an issue with being able to lock out teammates in the first event on Blood in the Darkness.
Fixed enemies not being able to path to players through the door during the end event on Blood in the Darkness.
Fixed an issue with not being able to join or matchmake in to a Weave lobby queued for ranked play.
Fixed a crash that could happen during lord fights.