Patch 5.6.0 - Geheimnisnacht & Double XP Live now!
Starting today until November 10th, enjoy the Geheimnisnacht event, double XP and nurglings!
Heroes!
The most ill-omened night of the year is finally upon us! The green glow of Morrslieb in full moon heralds it: Geheimnisnacht has arrived!
Geheimnisnacht event
Starting today and until November 10th, there will be Double XP for all actions taken in Vermintide 2, along a spooky makeover of the Keep, new challenges and rewards for Geheimnisnacht, and the return of old Geheimnisnacht rewards in exchange for shillings at Lohner's Emporium! For more details, please read the original announcement here.
But to sum up, play the event, complete the challenges, earn the rewards, have fun!
Developer Stream - 17:00 CET today!
Join us today at 17:00 CET on our Twitch!
We'll be hosting a stream with Developers Tom, Emil and Theodor to celebrate Geheimnisnacht and talk about upcoming changes to Vermintide, including the upcoming Progression & New Player Experience rework that will arrive with Versus!
Come hang out and ask questions or just chill with us! Looking forwards to seeing you all there!
Without further ado...
Patch 5.6.0 Patch Notes
Features & Tweaks
Enabled the Geheimnisnacht event and Keep decorations.
The Skull of Blosphoros will be active in the following locations:Against the Grain
Athel Yenlui
A Parting of the Waves
Convocation of Decay
Halescourge
Enabled double XP for the duration of the event.
Added the rewards from previous Geheimnisnacht in-game events to Lohner's Emporium of Wonders.
Fixes
Fixed bot priorities not saving when exiting the game.
Fixed an issue where players would not get that week's rewards after a Host Migration during a Chaos Wastes Weekly Expedition
Fixed some Cataclysm challenges not being greyed out in Okri's book for players who don't own the Winds of Magic DLC.
Fixed a bug where Outcast Engineer's talent 'Ingenious Ordnance' would exit cooldown early. Woops.
More changes to come!
Fixed bosses not taking damage from Ungor archer arrows. Now only player controlled bosses are immune to friendly projectiles. That friendly fire was a bit TOO friendly.
This also makes it possible to complete the related Minotaur challenge once again.
Remastered the dialogue for Drachenfels and Dark Omens to fix a few audio issues and to bring the quality in line with other level VO.