Patch 4.6 - Patch Notes
The next update for Warhammer: Vermintide 2 will go live in a few hours, and will arrive in April for console players. The update contains new Quality of Life Updates, New Premium Cosmetics, New Grudge Marks and more! Below you will find the patch notes for the upcoming Patch 4.6 on PC.
Below you will find the patch notes for Patch 4.6 on PC.
You can find known issues at the bottom of this page.
New Features and Additions
To provide the best user experience and allow for more streamlined interface updates, we’ve decided to merge into a single unified menu system for all players and platforms. Moving to a Unified UI is beneficial for implementing new features to the interface, such as the freshly implemented features below (The legacy UI can be found in the options menu on PC)
Added Melee Camera Movement: Allows you to reduce or remove the sways and movements during combat and general gameplay
Added Detailed UI: Adds more details for health and ammunition values in the in-game HUD
Added Kill Confirm Crosshair: Indicates what and when you've killed an enemy
Enhanced Friendly Fire Crosshair / Hit Marker: Shows a more differentiated hitmarker when damaging an ally
Added Social Wheel Emotes: You can now trigger character poses to flex and take pictures with your friends!
Added Manage Career Inventory: Able to manage other careers' inventories and abilities without having to switch to that career
Added Equipped Items on Other Careers: See which items are equipped on careers other than the one you're currently playing
Added Persistent Ammo Counter: Allows you to always see your ammo stash, irregardless of whether you have your ranged weapon equipped
Added Bot Prioritization: Select which careers should fill your party, and in what order
Added Clear Deeds: You can now delete deeds to make space in your inventory
Okri's Challenges can now be claimed in bulk
Added togglable filters to Okri's Challenges
Added Streamlined Weapon Upgrades: A new UI feature that gives you a detailed overview of your currently equipped weapon
Added new Grudge Mark: 'Frenzy' - Striking this monster with this mark 10 times in quick succession throws the player into a frenzy, increasing attack speed and movement speed by 25% and power by 20% but attacking causes damage to the player. Attacking the monster refreshes this debuff
Added new Grudge Mark: 'Cursed Aura' - A monster with this mark temporarily curses the health of nearby players
Added new Grudge Mark: 'Warchief' - Periodically, a monster with this mark spawns elite units around itself
Twitch Mode Returns! We've updated Twitch integration to work with the new Twitch APIs
Sister of the Thorn
Kerillian’s latest career has undergone a bit of a renovation. The changes to Sister of the Thorn will add tools and opportunities for Kerillian to become an asset to the team in more ways than previously through debuffing enemies and controlling the flow of combat.
The goal with changing Sister of the Thorn is to address the most problematic areas of the career, make it into a stronger thematic role in combat, and lean more into the fantasy of the Sisters of the Thorn
Blackvenom Blades': Melee attacks apply Blackvenom, dealing damage and increasing damage taken by 12% for 10 seconds
Atharti's Delight': Changed to applying bleed when striking poisoned enemies instead of on critical strikes
Isha’s Bounty' replaced with 'Briar's Malice': Casting Thornwake grants Kerillian 2 critical strikes
Bonded Spirit': Reduce the cooldown of Radiance by 50%, taking damage sets the cooldown back 2 seconds
Radiant Inheritance': Consuming Radiance grants Kerillian and nearby allies 15% power and 5% critical strike chance for 10 seconds
Pale Queen’s Choosing' replaced with 'Recursive Toxin' - Blackvenom can now stack 2 times
Moral-Heg’s Doomsight' replaced with 'Lingering Blackvenom' - Critical Strikes apply Blackvenom to enemies near the target
Ironbark Thicket': Now also increases the width of the wall
Bloodrazor Thicket' replaced with 'Tanglegrasp Thicket': Thorny vines now erupt from Kerillian and travel towards the targeted area. Enemies hit are dragged towards the target area
Blackvenom Thicket': Thornwake instead causes roots to burst from the ground, staggering enemies and applying Blackvenom to them
Shade
We felt Shade wasn't in a good place as a niche melee career, and that she needed more emphasis on positioning as well as allowing her to get behind enemies more often as a core part of her career. In order to support different playstyles, we also wanted to create a clearer intention with her Career Skill talents.
We wanted to remove the need for certain talent combinations and free up some more choices as a result. Some talents were also very low on popularity and we attempted to remedy the worst examples. We added two new perks to get her more in line with other careers.
We have made an effort to make sure the Shade stealth minigame is a bigger part of the second to second gameplay. Players who utilize this well should notice a big improvement to backstabbing.
Passive, Talents, Perks
Main Passive: Changed to 'Assassin's Blade': 100% additional damage when attacking enemies with melee attacks from behind
Activated Ability: Cooldown now 70s, up from 60s
Perk 1: 'Murderous Prowess': Charged melee backstabs instantly slay man-sized enemies
Perk 2: 'Blur': Parrying an attack and quickly dodging grants Kerillian stealth for a short duration
Perk 3: 'Dagger in the Dark': Melee attacks from stealth are always critical
Talent 2-3 'Exquisite Huntress': Increased duration of the headshot damage buff to 10 seconds, up from 5
Talent 4-1 'Ereth Khial's Herald' replaced with 'Chain Killer' - Successive Charged Backstabs increase Backstab Damage by 25% for 5 seconds. This effect can stack up to 2 times
Talent 4-2 'Vanish' replaced with 'Focused Slaying' - Killing an enemy with a Backstab grants Cooldown reduction for 3 seconds
Talent 6-1 'Cloak of Mist' replaced with 'Shimmer Strike' - Leaving Infiltrate grants Kerillian Stealth for 3 seconds. Killing an elite or a special enemy extends this effect by 1 second
Talent 6-2 'Shadowstep' replaced with 'Hungry Wind' - Leaving Infiltrate grants Kerillian 10% movement speed and 15% Power with the ability to pass through enemies for 10 seconds. Infiltrate no longer grants bonus damage
Stability and Localisation
Fixed various unspecified crashes
Fixed a crash caused by missing textures
Fixed a crash caused by the group holding more than the intended number of books.
Fixed a crash that could occur when opening the Twitch tab when in the mission select menu
Fixed a crash in Fortunes of War when a player died close to the end of a round
Improved localization on various items
Fixed a couple of missing subtitles
Balance
Moonfire Bow and Hagbane now deal increased DoT damage on finesse hits
Removed AoE from Moonfire charged shots and reduced damage profiles
Battle Wizard: Applying stronger DoTs with 'Lingering Flames' talent active now overrides weaker DoTs
Moonfire Bow DoT now ticks 2, 4, or 6 times depending on attack charge
Lowered the damage output of the Moonfire Bow DoT
Charged Hagbane attacks now apply AoE poison on every bounce when using Ricochet talent
Enemies
Enemies spawned by Tzeentch Twins should no longer spawn in spots they're not supposed to
Fixed Stormfiend permanently shooting when staggered.
Chaos Wastes - Illusionist illusions can no longer touch players with most of their actions, they also now always have 0.25 health so they die from 1 hit
Chaos Wastes - Illusionist illusions no longer inherit other Grudge Mark properties, but they are still shown on the HUD (under the health bar) as if they do
Chaos Wastes - Tweaked 'Shield Shatter' Grudge Mark. Now reduces max stamina by 1 for 8 seconds when striking block
Chaos Wastes - Readded 'Shield Shatter' Grudge Mark to Chaos Spawns and Minotaurs
Levels
Into the Nest: Skarrik Spinemanglr can no longer be pushed outside of the arena
Many levels (Chaos Wastes and Adventure) have seen changes for floating items, interactables as well as wonky ledges and respawn points.
Enchanter's Lair: Fixed Rat Ogre audio playing when entering throne room, when there is no rat ogre
Added VO trigger in Count Mordrek's Fortress
Fixed a Curse Chest that was always spawning in the Citadel
Moved some respawn points in Grimblood's Stronghold
Festering Ground & A Quiet Drink: Players should no longer respawn in incorrect spots on the map.
Warcamp: Fixed a crash in when staggering arena boss with Sienna's firewalk
Warcamp: Bodvarr should no longer leave the arena unprompted
Players should now move forward in a given level when the rest of the party has moved beyond the point in which they can rescue the captured player
Taal's Horn Keep: Olesya should no longer walk through the wall
UI/UX
Added new color-coding for subtitles to better denote who is speaking.
Weapons with special attacks will now have these attacks noted in item tooltips
Fixed various cases of crashing and incorrect layout caused by minimizing the game window
Moonfire Bow should no longer show it having 'ammo' in Weaves
The damage indicator should no longer display when the player damages themselves
Fixed forging weave weapons causing regular inventory to have the "unseen item" star until selecting it in the Athanor
Weapon special attacks now have a default keybind of V that can be rebound
Heroes
Re-added Handmaiden's mocking laughter as requested by the community
Fixed display multiplier for Bardins 'Booming Taunt'
Different Sienna DoTs now stackable as intended. Applying the same DoT now refreshes duration
Sienna's DoTs applied with 'Lingering Flames' active no longer prevents you from reapplying DoTs on the same target after dying and being revived
Damage reduction no longer affects vent/explosion damage. Explosion damage will kill Sienna no matter how much damage reduction she has
Fixed an issue where 'Grimnir's Implacability' and Zealot's 'Heart of Iron' would cancel each other out
Fixed an issue where the Drakegun would not work with Engineer's 'Leading Shots'
Removed the tiny friendly fire from Unchained's career skill
VFX/SVX
The weapon glow of Warrior Priest of Sigmar's weapons can now be seen by clients
Tweaked some dialogue durations
Fixed Bardin's Chaos Wastes 'song dialogue' not working properly
General
Stagger fix: Weak staggers no longer override strong staggers, which originially caused enemies to very suddenly stand up when knocked down
Added inspect animations to crystals in Weaves
Fixed clients not progressing the 'Unbreakable' challenge (absorb damage caused by Warrior Priest passive)
Fixed an issue with Ironbreaker's beard being constrained at low FPS
Bots should no longer be able to fling themselves from ledges unprovoked. They can still be yeeted off ledges, just shouldn't navigate themselves off a ledge
Fixed bots sometimes not repathing when they are interrupted by an enemy while trying to reach a player to aid them (eg. revive)
Weapons found in the Chaos Wastes will now only use illusions you've unlocked
Fixed Griffon-Foot Pistol shooting with delay when affected by extra shot buffs
Fixed an issue where barrels could be duplicated
Fixed an issue where Paintings had lost their descriptions
Fixed an issue where the 'Feed Me, Sinner' Challenge could not be completed if Sienna (Battle Wizard) used her activated ability 'Fire Walk'
Fixed an issue with the Ubersreik Cataclysm Keep banner
Fixed an issue when host swapping characters in the Keep would prohibit hot-joining players from picking the previous character
Players are now invincible while being inside the Skittergate, solving the issue where players can be killed by entering/exiting the gate
Bogenhafen weapon illusions should now show correctly when performing an inspect animation
Fixed being able to join players that you have blocked in Steam
There was a small window last week where players who found red items from chests were not granted Veteran (red) Illusions. This was corrected yesterday and all players who found reds have now been granted an apprporiate weapon skin
All reworked menus now support keyboard input.
Controls:
Navigate - WASD / Arrow keys
Confirm/Accept/Select/Craft/Buy/Etc - Space
Next Tab - Tab / E
Prev Tab - ctrl + Tab (shift + Tab opens the steam overlay unfortunately) / Q
Known Issues
A player striking a pose will not be seen to be posing by a player who joins the lobby mid-pose
Some Grudge Marks are missing/have the wrong icon(s)
Some ranged attacks are proccing frenzy grudge mark buff, in particular (but not limited to) the beam staff
Settings that require restart to change causes the cursor to stay active in game after restart
The tooltip when upgrading a weapon in the Chaos Wastes might sometimes go out of bounds of the screen and you're unable to read the whole thing
We have identified an issue where various hats might crash your game if you're trying to equip them through the new "Manage Career Inventory" interface and are currently working on a fix. We recommend not using this feature to change any hats at this time.