Patch 4.6 - Patch Notes

 

The next update for Warhammer: Vermintide 2 will go live in a few hours, and will arrive in April for console players. The update contains new Quality of Life Updates, New Premium Cosmetics, New Grudge Marks and more! Below you will find the patch notes for the upcoming Patch 4.6 on PC.

Below you will find the patch notes for Patch 4.6 on PC.

You can find known issues at the bottom of this page.


New Features and Additions

  • To provide the best user experience and allow for more streamlined interface updates, we’ve decided to merge into a single unified menu system for all players and platforms. Moving to a Unified UI is beneficial for implementing new features to the interface, such as the freshly implemented features below (The legacy UI can be found in the options menu on PC)

  • Added Melee Camera Movement: Allows you to reduce or remove the sways and movements during combat and general gameplay

  • Added Detailed UI: Adds more details for health and ammunition values in the in-game HUD

  • Added Kill Confirm Crosshair: Indicates what and when you've killed an enemy

  • Enhanced Friendly Fire Crosshair / Hit Marker: Shows a more differentiated hitmarker when damaging an ally

  • Added Social Wheel Emotes: You can now trigger character poses to flex and take pictures with your friends!

  • Added Manage Career Inventory: Able to manage other careers' inventories and abilities without having to switch to that career

  • Added Equipped Items on Other Careers: See which items are equipped on careers other than the one you're currently playing

  • Added Persistent Ammo Counter: Allows you to always see your ammo stash, irregardless of whether you have your ranged weapon equipped

  • Added Bot Prioritization: Select which careers should fill your party, and in what order

  • Added Clear Deeds: You can now delete deeds to make space in your inventory

  • Okri's Challenges can now be claimed in bulk

  • Added togglable filters to Okri's Challenges

  • Added Streamlined Weapon Upgrades: A new UI feature that gives you a detailed overview of your currently equipped weapon

  • Added new Grudge Mark: 'Frenzy' - Striking this monster with this mark 10 times in quick succession throws the player into a frenzy, increasing attack speed and movement speed by 25% and power by 20% but attacking causes damage to the player. Attacking the monster refreshes this debuff

  • Added new Grudge Mark: 'Cursed Aura' - A monster with this mark temporarily curses the health of nearby players

  • Added new Grudge Mark: 'Warchief' - Periodically, a monster with this mark spawns elite units around itself

  • Twitch Mode Returns! We've updated Twitch integration to work with the new Twitch APIs


Sister of the Thorn

Kerillian’s latest career has undergone a bit of a renovation. The changes to Sister of the Thorn will add tools and opportunities for Kerillian to become an asset to the team in more ways than previously through debuffing enemies and controlling the flow of combat.

The goal with changing Sister of the Thorn is to address the most problematic areas of the career, make it into a stronger thematic role in combat, and lean more into the fantasy of the Sisters of the Thorn

  • Blackvenom Blades': Melee attacks apply Blackvenom, dealing damage and increasing damage taken by 12% for 10 seconds

  • Atharti's Delight': Changed to applying bleed when striking poisoned enemies instead of on critical strikes

  • Isha’s Bounty' replaced with 'Briar's Malice': Casting Thornwake grants Kerillian 2 critical strikes

  • Bonded Spirit': Reduce the cooldown of Radiance by 50%, taking damage sets the cooldown back 2 seconds

  • Radiant Inheritance': Consuming Radiance grants Kerillian and nearby allies 15% power and 5% critical strike chance for 10 seconds

  • Pale Queen’s Choosing' replaced with 'Recursive Toxin' - Blackvenom can now stack 2 times

  • Moral-Heg’s Doomsight' replaced with 'Lingering Blackvenom' - Critical Strikes apply Blackvenom to enemies near the target

  • Ironbark Thicket': Now also increases the width of the wall

  • Bloodrazor Thicket' replaced with 'Tanglegrasp Thicket': Thorny vines now erupt from Kerillian and travel towards the targeted area. Enemies hit are dragged towards the target area

  • Blackvenom Thicket': Thornwake instead causes roots to burst from the ground, staggering enemies and applying Blackvenom to them


Shade

We felt Shade wasn't in a good place as a niche melee career, and that she needed more emphasis on positioning as well as allowing her to get behind enemies more often as a core part of her career. In order to support different playstyles, we also wanted to create a clearer intention with her Career Skill talents.

We wanted to remove the need for certain talent combinations and free up some more choices as a result. Some talents were also very low on popularity and we attempted to remedy the worst examples. We added two new perks to get her more in line with other careers.

We have made an effort to make sure the Shade stealth minigame is a bigger part of the second to second gameplay. Players who utilize this well should notice a big improvement to backstabbing.

Passive, Talents, Perks

  • Main Passive: Changed to 'Assassin's Blade': 100% additional damage when attacking enemies with melee attacks from behind

    Activated Ability: Cooldown now 70s, up from 60s

    Perk 1: 'Murderous Prowess': Charged melee backstabs instantly slay man-sized enemies

    Perk 2: 'Blur': Parrying an attack and quickly dodging grants Kerillian stealth for a short duration

    Perk 3: 'Dagger in the Dark': Melee attacks from stealth are always critical

    Talent 2-3 'Exquisite Huntress': Increased duration of the headshot damage buff to 10 seconds, up from 5

    Talent 4-1 'Ereth Khial's Herald' replaced with 'Chain Killer' - Successive Charged Backstabs increase Backstab Damage by 25% for 5 seconds. This effect can stack up to 2 times

    Talent 4-2 'Vanish' replaced with 'Focused Slaying' - Killing an enemy with a Backstab grants Cooldown reduction for 3 seconds

    Talent 6-1 'Cloak of Mist' replaced with 'Shimmer Strike' - Leaving Infiltrate grants Kerillian Stealth for 3 seconds. Killing an elite or a special enemy extends this effect by 1 second

    Talent 6-2 'Shadowstep' replaced with 'Hungry Wind' - Leaving Infiltrate grants Kerillian 10% movement speed and 15% Power with the ability to pass through enemies for 10 seconds. Infiltrate no longer grants bonus damage


Stability and Localisation

  • Fixed various unspecified crashes

  • Fixed a crash caused by missing textures

  • Fixed a crash caused by the group holding more than the intended number of books.

  • Fixed a crash that could occur when opening the Twitch tab when in the mission select menu

  • Fixed a crash in Fortunes of War when a player died close to the end of a round

  • Improved localization on various items

  • Fixed a couple of missing subtitles


Balance

  • Moonfire Bow and Hagbane now deal increased DoT damage on finesse hits

  • Removed AoE from Moonfire charged shots and reduced damage profiles

  • Battle Wizard: Applying stronger DoTs with 'Lingering Flames' talent active now overrides weaker DoTs

  • Moonfire Bow DoT now ticks 2, 4, or 6 times depending on attack charge

  • Lowered the damage output of the Moonfire Bow DoT

  • Charged Hagbane attacks now apply AoE poison on every bounce when using Ricochet talent


Enemies

  • Enemies spawned by Tzeentch Twins should no longer spawn in spots they're not supposed to

  • Fixed Stormfiend permanently shooting when staggered.

  • Chaos Wastes - Illusionist illusions can no longer touch players with most of their actions, they also now always have 0.25 health so they die from 1 hit

  • Chaos Wastes - Illusionist illusions no longer inherit other Grudge Mark properties, but they are still shown on the HUD (under the health bar) as if they do

  • Chaos Wastes - Tweaked 'Shield Shatter' Grudge Mark. Now reduces max stamina by 1 for 8 seconds when striking block

  • Chaos Wastes - Readded 'Shield Shatter' Grudge Mark to Chaos Spawns and Minotaurs


Levels

  • Into the Nest: Skarrik Spinemanglr can no longer be pushed outside of the arena

  • Many levels (Chaos Wastes and Adventure) have seen changes for floating items, interactables as well as wonky ledges and respawn points.

  • Enchanter's Lair: Fixed Rat Ogre audio playing when entering throne room, when there is no rat ogre

  • Added VO trigger in Count Mordrek's Fortress

  • Fixed a Curse Chest that was always spawning in the Citadel

  • Moved some respawn points in Grimblood's Stronghold

  • Festering Ground & A Quiet Drink: Players should no longer respawn in incorrect spots on the map.

  • Warcamp: Fixed a crash in when staggering arena boss with Sienna's firewalk

  • Warcamp: Bodvarr should no longer leave the arena unprompted

  • Players should now move forward in a given level when the rest of the party has moved beyond the point in which they can rescue the captured player

  • Taal's Horn Keep: Olesya should no longer walk through the wall


UI/UX

  • Added new color-coding for subtitles to better denote who is speaking.

  • Weapons with special attacks will now have these attacks noted in item tooltips

  • Fixed various cases of crashing and incorrect layout caused by minimizing the game window

  • Moonfire Bow should no longer show it having 'ammo' in Weaves

  • The damage indicator should no longer display when the player damages themselves

  • Fixed forging weave weapons causing regular inventory to have the "unseen item" star until selecting it in the Athanor

  • Weapon special attacks now have a default keybind of V that can be rebound


Heroes

  • Re-added Handmaiden's mocking laughter as requested by the community

  • Fixed display multiplier for Bardins 'Booming Taunt'

  • Different Sienna DoTs now stackable as intended. Applying the same DoT now refreshes duration

  • Sienna's DoTs applied with 'Lingering Flames' active no longer prevents you from reapplying DoTs on the same target after dying and being revived

  • Damage reduction no longer affects vent/explosion damage. Explosion damage will kill Sienna no matter how much damage reduction she has

  • Fixed an issue where 'Grimnir's Implacability' and Zealot's 'Heart of Iron' would cancel each other out

  • Fixed an issue where the Drakegun would not work with Engineer's 'Leading Shots'

  • Removed the tiny friendly fire from Unchained's career skill


VFX/SVX

  • The weapon glow of Warrior Priest of Sigmar's weapons can now be seen by clients

  • Tweaked some dialogue durations

  • Fixed Bardin's Chaos Wastes 'song dialogue' not working properly


General

  • Stagger fix: Weak staggers no longer override strong staggers, which originially caused enemies to very suddenly stand up when knocked down

  • Added inspect animations to crystals in Weaves

  • Fixed clients not progressing the 'Unbreakable' challenge (absorb damage caused by Warrior Priest passive)

  • Fixed an issue with Ironbreaker's beard being constrained at low FPS

  • Bots should no longer be able to fling themselves from ledges unprovoked. They can still be yeeted off ledges, just shouldn't navigate themselves off a ledge

  • Fixed bots sometimes not repathing when they are interrupted by an enemy while trying to reach a player to aid them (eg. revive)

  • Weapons found in the Chaos Wastes will now only use illusions you've unlocked

  • Fixed Griffon-Foot Pistol shooting with delay when affected by extra shot buffs

  • Fixed an issue where barrels could be duplicated

  • Fixed an issue where Paintings had lost their descriptions

  • Fixed an issue where the 'Feed Me, Sinner' Challenge could not be completed if Sienna (Battle Wizard) used her activated ability 'Fire Walk'

  • Fixed an issue with the Ubersreik Cataclysm Keep banner

  • Fixed an issue when host swapping characters in the Keep would prohibit hot-joining players from picking the previous character

  • Players are now invincible while being inside the Skittergate, solving the issue where players can be killed by entering/exiting the gate

  • Bogenhafen weapon illusions should now show correctly when performing an inspect animation

  • Fixed being able to join players that you have blocked in Steam

  • There was a small window last week where players who found red items from chests were not granted Veteran (red) Illusions. This was corrected yesterday and all players who found reds have now been granted an apprporiate weapon skin

  • All reworked menus now support keyboard input.
    Controls:
    Navigate - WASD / Arrow keys
    Confirm/Accept/Select/Craft/Buy/Etc - Space
    Next Tab - Tab / E
    Prev Tab - ctrl + Tab (shift + Tab opens the steam overlay unfortunately) / Q


Known Issues

  • A player striking a pose will not be seen to be posing by a player who joins the lobby mid-pose

  • Some Grudge Marks are missing/have the wrong icon(s)

  • Some ranged attacks are proccing frenzy grudge mark buff, in particular (but not limited to) the beam staff

  • Settings that require restart to change causes the cursor to stay active in game after restart

  • The tooltip when upgrading a weapon in the Chaos Wastes might sometimes go out of bounds of the screen and you're unable to read the whole thing

  • We have identified an issue where various hats might crash your game if you're trying to equip them through the new "Manage Career Inventory" interface and are currently working on a fix. We recommend not using this feature to change any hats at this time.

 
Tuva J