Patch 4.4.1

 

Heroes,

Welcome to Patch 4.4.1. This small patch brings you fixes. tweaks and crash-fixes.


Patch Notes

Crashes

  • Fixed some miscellaneous crashes.

  • Fixed crash that would happen when a client tries to lift an AI unit with the Lifestaff that has already been despawned on the server.

  • Fixed a crash that could occur if a player somehow tried to join a lobby as "Prologue Kruber".

  • Fixed a crash caused by changing skin on melee weapon equipped in ranged slot.

  • Fixed a crash that could occur if a terror event was spawned as a level was being unloaded.

  • Fixed crash caused when Sister of the Thorn gets despawned (dies or leaves the game) before a placed Thorn Wall expires.

  • Fixed a crash that could occur if an enemy highlighted by Kerillian's Trueshot activated ability was killed by another source.

Heroes and Weapons

  • Fixed some Javelin melee attacks counting as ranged kills

  • Fixed Rapier special sidearm shots counting as melee kills.

  • Fixed Javelin automatically issuing a light attack after a charged attack if player has high attack speed.

  • Fixed Bounty Hunter's 'Just Rewards' not working when the ranged crit is triggered with the 'Locked and Loaded' ability itself.

  • Bounty Hunter's career ability animation now scales properly with speed buffs.

  • Saltzpyre should no longer get stuck in aiming (third-person) after shooting with the crossbow.

  • Fixed an issue where Sienna would remain fully slowed despite having vented to below the threshold.

  • Fixed an issue where the Trollhammer Torpedo showing the ammunition when out of ammo.

  • Fixed a minor animation issue on Kerillian's Greatsword where transitioning from light attack hit to heavy charge would cause a frame flickering.

  • Fixed a minor animation issue with Engineer's piston during reload of Trollhammer Torpedo.

  • Fixed a super minor issue where changing Staff whilst in the air would cause the Staff to glide/animate weirdly.

  • Fixed a minor animation issue where a nocked Arrow could become misaligned with a bow.

  • Fixed an animation bug where Kerillian got stuck aiming with her bows (third-person) if shooting too fast.

General

  • Fixed an issue where breakable planks/blockades would still be impassable for players who hotjoin a map, despite the party having already broken them, rendering the now joined player stuck further back in a level.

UI/UX

  • Fixed some Shade items which were presented incorrectly in Lohner's Emporium of Wonders.

  • Blocked the chat window from accidentally opening when the Twitch username textbox has focus.

  • Fixed a graphical glitch in the Twitch vote UI.

  • The extra resource bars (overcharge, energy & career ability) are now displaced upwards whenever Twitch mode is active so they don't overlap with the vote UI.

  • Changed the Okri's challenges summary to tally claimed instead of completed challenges. This solves an issue that would show that there were incomplete challenges even though all challenges were claimed.

  • Fixed illusions showing "n/a Illusion" in tooltips instead of the item that they can be applied to.

Chaos Wastes

  • Fixed an issue where the mouse cursor could remain on-screen and interactive when the player leaves the game whilst the party is in a Map Shrine.

  • Animated Portrait Frames should now properly animate on the Chaos Wastes UI.

  • Player levels should now display properly when invoking the player list within the Map Shrine UI.

  • Cinder Peak - Fixed some land geometry that just wasn't up to par.

  • Cinder Peak - Fixed a spot where terrain wasn't solid, and adjusted a chest and enemy spawn point to suit.

  • Cinder Peak - Made optimizations to reduce hits to FPS in areas with a lot of lava.

  • Cinder Peak - Fixed some bits that weren't network synching properly.

  • The Foetid Gorge - Fixed an issue where a player disconnecting with a barrel could softlock the level.

  • The Foetid Gorge - Fixed various spots where players and bots could get stuck.

  • The Foetid Gorge - Fixed an issue where Olesya could repeat event VO once the event had ended if a player re-entered the area which triggers said VO line.

 
Tuva J