Patch 2.0.12
Heroes,
Welcome to patch 2.0.12. In this patch we are introducing new updates to the Beastmen and new votes to Twitch Mode. There have been changes to the following Beastmen: Ungor, Ungor Archers, Gor and Standard Bearer. In 2.0.12 bugs related to the ‘Fervent Huntress’ talent for Waystalker have received fixes.
Beastmen Patch Notes
Today introduces the first phase of Balancing the Beastmen. We would like to get these changes out to you, whilst we continue to work on bug fixes and other core game tweaks. Thanks for all your feedback thus far, and know that further feedback will be taken on board for further phases of balance where needed.
Ungor
Ungors were the first enemy type with a new combat behavior for Vermintide II, namely “Skirmishers”. Roaming enemies that engage the players with slightly longer reaching weapons and use evasive movement. Something we have wanted to try for a long time to create a more dynamic combat environment. Unfortunately this disrupted the flow of combat too much so we have decided to change the behavior of the Ungors to better reflect the other roaming/horde enemies in the game.
The Ungors will now try to fight closer to the heroes and can no longer attack between their own allies with their spears.
They also will no longer use back steps to try and dodge out of the players melee range.
It should now also be easier to visually identify these apart from their Archer colleagues.
Ungor Archer
Ungor Archers have received the same changes as the regular Ungors as well as some further tweaks to their archery.
Ungor archers now have tattoos that should help distinguish them from their spear wielding fellows.
In addition to this, whenever any archer spots the players and starts firing arrows at them, they will call out, alerting the players of their presence on the battlefield.
Their innate accuracy has been reduced significantly, especially on lower difficulties. Dodging arrows is now easier across the board.
Gor
Gors have had a new pass on their looks and will now appear lighter and should be easier to distinguish from one another.
Gors have had their damage reduced for all difficulties. They now deal 25% less damage on veteran difficulty, and 10% less damage on all subsequent difficulties.
The number of Gors in Beastmen Hordes have been reduced by roughly 25% on all difficulties.
Standard Bearer
The Standard Bearer has had the radius of the inspiring aura reduced from 25 to 15 meters around the banner.
The escort of the standard bearer now scales per difficulty and has been reduced across the board.
Down from 4x Gor, 2x Ungor to:
Recruit: 2x Ungors.
Veteran: 2x Ungors, 1x Gor.
Champion: 2x Ungors, 2x Gor.
Legend: 3x Gor, 1x Ungor.
Cataclysm: 4x Gor.
Other Beastmen fixes
Also fixed an issue for all breeds where different armor types for different body parts did not allocate properly. Headshotting standard bearers with ranged attacks should now deal significantly more damage.
Dark Omens
While investigating we found some unusual behavior in the Meteor event on Dark Omens which would result in an overwhelming number of enemies spawning. The end event has been tuned down across all difficulties and should now be more consistent. This is the first take on fixing the issue of inconsistent difficulty spikes of events. We will be looking at Convocation of Decay and Fort Branflakes next.
Other Patch notes
Waystalker talent 'Fervent Huntress' now properly refreshes when already applied.
Fixed a bug when fetching armor types for enemies. See Standard Bearer note.
Twitch Mode 2.0
Today you will be able to try the new votes with update 2.0 to Twitch Mode. This update was a Hack Week project that was developed over several Hack Weeks. During the latest Hack Week, it was finalized and required a small polish to turn into what you can experience in-game right now.
New customization options:
Increase the amount of enemies spawned by Twitch Votes
Toggle on or off the mutator votes.
Increase the duration of mutator votes.
Ability to disable item votes as well as all beneficial votes
Ranald's Sparkling Gift
The Trickster God periodically 'blesses' your party with ticking time bombs.
The Bloodkine Wakes
Spawn a Minotaur if hosts own Winds of Magic
Black Powder Surprise
Spawns a group of explosive loot rats.
Pestilens Hymn
Spawns a group of Plague Monks.
Earth Blood
Gives all players full temporary health.
The Savage Beast of Horros
All players gain 100% critical chance for 20 seconds.
The Glittering Robe
Targeted player cannot die for 10 seconds.
Massed Tangling Thorns
Roots all players in place for 10 seconds.
Tangling Thorn
Roots a single player in place.
Fozzrik's Fantastic Fulminate
Gives one player infinite bombs for 10 seconds.
The Curse of Anraheir
Moving deals damage to the targeted player, lasts 15 seconds.
Act on Instinct
You must rely on your own eyes and ears - all HUD elements and outlines are disabled for 60 seconds.
Tzeentchian Twins
Activates the Tzeentchian Twins mutator for 30 seconds.
Curse of Comradeship
Activates the Curse of Comradeship mutator for 30 seconds.
Mark of Khorne
Activates the Bloodlust mutator for 30 seconds.
Curse of Tainted Blood
Activates Slayer Curse for 30 seconds.
The Darkness of Heresy
You are swamped in supernatural gloom for 30 seconds. Remember your torch!