Be’lakor is coming to Chaos Wastes

 

On June 14th, players across all platforms will receive the new Be’lakor update. It is a free update to the Chaos Wastes game mode, and below you will find more information about the new content. 

Be’lakor is a master of terror and illusion ... the first mortal to rise to the exalted rank of Daemon Prince. Disowned by the very gods he once worshipped, he has spent millennia searching for the power to challenge them directly. With the balance in the Realm of Chaos upset by our Ubersreik five, he might just finally have found his opportunity ...

 

Be'lakor in the Chaos Wastes

Be’lakor will be a new presence in the Chaos Wastes. Players will come across levels influenced by Be’lakor while playing expeditions.

There are two new curses coming to Chaos Wastes, and they will be applicable on the Be’lakor-influenced levels. We’ll give you a clue to what they do, but you’ll have to figure out how to stop them on your own! 

New Be’lakor curses: 

  • Shadow Skulls: Vicious skulls spawn out of thin air. 

  • Shadows Totems: Totems around the level will keep spawning enemies. 

Face the Shadow Lieutenants and the Temple of Shadows

Similar to the cursed chest, interacting with a Shadow Locus calls forth the champions of Be’lakor; the Shadow Lieutenants. After defeating the Shadow Lieutenant they drop a crystal. Wielding the crystal allows players to destroy the Shadow Locus. 

Destroy the Shadow Locus to reveal the location of the Temple of Shadows on Holseher’s map. Shadow Loci can only be found on Be'lakor influenced levels.

The Temple of Shadows

Inside the temple players will be challenged to fight multiple Shadow Lieutenants. Destroying their loci will result in weakening Be’lakor’s influence, ultimately destroying his statue to sever his connection to the expedition. 

Surviving the Temple of Shadows rewards players with veteran boons upon completion. 


Boons & Weapon Traits

Chaos Wastes will see 7 new Weapon traits & 31 new boons added with this update, and they are viable across all expeditions. Full list of boons and weapon traits will be available in the upcoming patch notes.

Example of new boons:

  • Smednir's Wealth - Auto pick-up Pilgrim’s Coins.

  • Khaine's Thirst - 5% Damage Reduction for every 20% Health lost. Stacks up to 5 times.

  • Taal's Hunt - When you kill enemies marked as Taal's quarry, you gain 30% Power for 10 seconds.

  • Hashut's Echo - Your grenades explode a second time (after a short delay).

  • Addaioth's Embrace - A halo of fire damages enemies around as long as you are downed.

Example of new Weapon Traits: 

  • Vaul's Tempo - Every Critical Hit increases your Crit chance by 5% for 10 seconds. This effect can stack 10 times.

  • Follow Up - Every 3 seconds Melee Headshots grant your next Attack a Critical Hit.

  • Quetzl's Repulsion - Increases knockback from staggering attacks and pushes.

Boons moved to Weapon Traits

Some old boons have been moved to Weapon Traits because of the nature of their behavior.

List of boons that are now weapon traits:

  • Vaul's Anvil
    While wielding your melee weapon all attacks made against you count as being blocked. When your block is broken you lose this effect for 10 seconds.

  • Anath Raema's Swiftness
    Picking up ammunition grants 50% decreased reload time for 10 seconds.

  • Myrmidia's Great Leveller
    Striking 5 enemies in one swing increases stagger power by 50 % for 3 seconds.

  • Asuryan's Wrath

Melee Attacks that kill enemies have a 50 % chance to deal damage to an additional nearby enemy.

  • Manann's Tempest

Critical strikes trigger a chain lighting that jumps to the nearest 5 enemies.

  • Taal's Twinned Arrow
    Range attacks now fire one additional projectile.

 
Tuva J